This is the 5th post in a series by Dr. Keith Devlin discussing the differences between video games that teach mathematical procedures and the opportunity for games that could teach mathematical thinking.
Procedures or thinking?
Part 5 of a series
The vast majority of video games that claim to teach mathematics do not actually do that. Rather, what they do is provide a means for students to practice what they have already been taught. For the most part, the focus is on basic computational skills.
A good example is the first-person shooter Timez Attack. Mastery of the multiplication bonds (times tables in parent-speak) is an extremely useful thing to achieve, and the sooner the better. All it requires is sufficient repetition, and I know of no better way to achieve that than with an entertaining video game.
Such games are the low hanging fruit for the math ed video game designer, and like most low hanging fruit, it has pretty well all been picked, leaving game designers coming into the math ed space having to look elsewhere for a useful application…
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